Changes
#12 (Dec 25, 2022 6:22:20 PM)
- Fix darkthread bowstring not being craftable — KnightMiner / githubweb
- Support experienced on ranged weapons — KnightMiner / githubweb
- Implement sinistral for dual wielding crossbows — KnightMiner / githubweb
- Move drawspeed to a player property to avoid recalculating it twice each tick — KnightMiner / githubweb
- Implement scope modifier — KnightMiner / githubweb
- Make zoom an upgrade and allow using it on any right click interact tool — KnightMiner / githubweb
- Simplify experienced logic and remove edge case of modifier not added — KnightMiner / githubweb
- Add projectile to crossbow tooltip — KnightMiner / githubweb
- Fix scope and zoom not disabling when switching selected item — KnightMiner / githubweb
- Improve angles on longbow multishot — KnightMiner / githubweb
- Allow impaling on all bows — KnightMiner / githubweb
- Add encyclopedia pages on crossbows and longbows — KnightMiner / githubweb
- Fix broken localization of descriptions and missing enderslimevine update — KnightMiner / githubweb
- Add ranged modifiers to encyclopedia and other modifier updates — KnightMiner / githubweb
- Add option to crystalshot for randomized colors — KnightMiner / githubweb
- Make sinistral respect brokeness — KnightMiner / githubweb
- Generate material stats and textures for compat materials — KnightMiner / githubweb
- Add missing repair kit textures to aluminum and remove unneeded bamboo textures — KnightMiner / githubweb
- Implement most compat traits — KnightMiner / githubweb
- Implement silver and aluminum traits — KnightMiner / githubweb
- Implement platinums new ranged trait - olympic — KnightMiner / githubweb
- Forgot that power is +0.5 damage, +1 is a lot — KnightMiner / githubweb
- Holy language! — KnightMiner / githubweb
- Fix copy paste error with material section subtitles — KnightMiner / githubweb
#11 (Dec 24, 2022 6:22:08 PM)
- Use crossbow body for bow grip texture — KnightMiner / githubweb
- Add bow materials to the encyclopedia — KnightMiner / githubweb
#10 (Dec 24, 2022 12:49:51 AM)
- Implement crossbows having more velocity via tool stats — KnightMiner / githubweb
- Improve bow sounds — KnightMiner / githubweb
- Improve bow recipes — KnightMiner / githubweb
#9 (Dec 23, 2022 6:22:07 PM)
- Generalize arrow launch into projectile launch — KnightMiner / githubweb
- Implement multishot — KnightMiner / githubweb
- Generate crossbow textures — KnightMiner / githubweb
- Implement crossbows — KnightMiner / githubweb
- Modifier tweak: restrict power and quick charge — KnightMiner / githubweb
- Make longbow pulling predicate even more strict — KnightMiner / githubweb
#8 (Dec 20, 2022 6:22:07 PM)
- Implement trick quiver — KnightMiner / githubweb
- Fix crystalshot showing numbers in the name — KnightMiner / githubweb
- Prevent interaction handler from running too often — KnightMiner / githubweb
- Tweak bow ability priorities — KnightMiner / githubweb
- Revamp unarmed — KnightMiner / githubweb
#6 (Dec 19, 2022 4:39:47 PM)
- Implement crystalshot — KnightMiner / githubweb
- Rename interact modifier hook to keybind interact modifier hook — KnightMiner / githubweb
- Migrate interaction hooks to the new modifier hook system — KnightMiner / githubweb
- Revamp interactable tags — KnightMiner / githubweb
- Implement left click modifier hooks — KnightMiner / githubweb
- Migrate several interaction modifiers to the new hook for the sake of left click support — KnightMiner / githubweb
#5 (Dec 18, 2022 6:22:10 PM)
- Add piecing support to arrows — KnightMiner / githubweb
- Improve interaction of enderporting and enderference, and enderporting in general — KnightMiner / githubweb
- punch 5! — KnightMiner / githubweb
- Introducing Crystalbound, amethyst bronze's bow trait — KnightMiner / githubweb
- Implement ammo hook and bulk quiver — KnightMiner / githubweb
#4 (Dec 17, 2022 6:22:08 PM)
- Fix cobalt grip stats and update lightweight to work on ranged — KnightMiner / githubweb
- Fix non-fallback traits not being included in materials — KnightMiner / githubweb
- Implement basic stat bow modifiers — KnightMiner / githubweb
- Improve bow tags — KnightMiner / githubweb
- Implement punch, fiery, and impaling on bows — KnightMiner / githubweb
- Implement generic conditional stat hook — KnightMiner / githubweb
- Improve ability to access modifier hooks — KnightMiner / githubweb
- Make longbow more strict on showing the "fully charged" model — KnightMiner / githubweb
- Implement looting on bows and arrow modifier capability — KnightMiner / githubweb
- Update test dummy and uncomment it as its useful for testing this bow stuff — KnightMiner / githubweb
- Implement hook when a projectile hits an entity — KnightMiner / githubweb
- Seems arrows fired by non-players have the arrow entity for both — KnightMiner / githubweb
- Fix copper durability being too high — KnightMiner / githubweb
#3 (Dec 16, 2022 6:22:07 PM)
- Add stat type fallbacks — KnightMiner / githubweb