Changes

#12 (Dec 25, 2022 6:22:20 PM)

  1. Fix darkthread bowstring not being craftable — KnightMiner / githubweb
  2. Support experienced on ranged weapons — KnightMiner / githubweb
  3. Implement sinistral for dual wielding crossbows — KnightMiner / githubweb
  4. Move drawspeed to a player property to avoid recalculating it twice each tick — KnightMiner / githubweb
  5. Implement scope modifier — KnightMiner / githubweb
  6. Make zoom an upgrade and allow using it on any right click interact tool — KnightMiner / githubweb
  7. Simplify experienced logic and remove edge case of modifier not added — KnightMiner / githubweb
  8. Add projectile to crossbow tooltip — KnightMiner / githubweb
  9. Fix scope and zoom not disabling when switching selected item — KnightMiner / githubweb
  10. Improve angles on longbow multishot — KnightMiner / githubweb
  11. Allow impaling on all bows — KnightMiner / githubweb
  12. Add encyclopedia pages on crossbows and longbows — KnightMiner / githubweb
  13. Fix broken localization of descriptions and missing enderslimevine update — KnightMiner / githubweb
  14. Add ranged modifiers to encyclopedia and other modifier updates — KnightMiner / githubweb
  15. Add option to crystalshot for randomized colors — KnightMiner / githubweb
  16. Make sinistral respect brokeness — KnightMiner / githubweb
  17. Generate material stats and textures for compat materials — KnightMiner / githubweb
  18. Add missing repair kit textures to aluminum and remove unneeded bamboo textures — KnightMiner / githubweb
  19. Implement most compat traits — KnightMiner / githubweb
  20. Implement silver and aluminum traits — KnightMiner / githubweb
  21. Implement platinums new ranged trait - olympic — KnightMiner / githubweb
  22. Forgot that power is +0.5 damage, +1 is a lot — KnightMiner / githubweb
  23. Holy language! — KnightMiner / githubweb
  24. Fix copy paste error with material section subtitles — KnightMiner / githubweb

#11 (Dec 24, 2022 6:22:08 PM)

  1. Use crossbow body for bow grip texture — KnightMiner / githubweb
  2. Add bow materials to the encyclopedia — KnightMiner / githubweb

#10 (Dec 24, 2022 12:49:51 AM)

  1. Implement crossbows having more velocity via tool stats — KnightMiner / githubweb
  2. Improve bow sounds — KnightMiner / githubweb
  3. Improve bow recipes — KnightMiner / githubweb

#9 (Dec 23, 2022 6:22:07 PM)

  1. Generalize arrow launch into projectile launch — KnightMiner / githubweb
  2. Implement multishot — KnightMiner / githubweb
  3. Generate crossbow textures — KnightMiner / githubweb
  4. Implement crossbows — KnightMiner / githubweb
  5. Modifier tweak: restrict power and quick charge — KnightMiner / githubweb
  6. Make longbow pulling predicate even more strict — KnightMiner / githubweb

#8 (Dec 20, 2022 6:22:07 PM)

  1. Implement trick quiver — KnightMiner / githubweb
  2. Fix crystalshot showing numbers in the name — KnightMiner / githubweb
  3. Prevent interaction handler from running too often — KnightMiner / githubweb
  4. Tweak bow ability priorities — KnightMiner / githubweb
  5. Revamp unarmed — KnightMiner / githubweb

#6 (Dec 19, 2022 4:39:47 PM)

  1. Implement crystalshot — KnightMiner / githubweb
  2. Rename interact modifier hook to keybind interact modifier hook — KnightMiner / githubweb
  3. Migrate interaction hooks to the new modifier hook system — KnightMiner / githubweb
  4. Revamp interactable tags — KnightMiner / githubweb
  5. Implement left click modifier hooks — KnightMiner / githubweb
  6. Migrate several interaction modifiers to the new hook for the sake of left click support — KnightMiner / githubweb

#5 (Dec 18, 2022 6:22:10 PM)

  1. Add piecing support to arrows — KnightMiner / githubweb
  2. Improve interaction of enderporting and enderference, and enderporting in general — KnightMiner / githubweb
  3. punch 5! — KnightMiner / githubweb
  4. Introducing Crystalbound, amethyst bronze's bow trait — KnightMiner / githubweb
  5. Implement ammo hook and bulk quiver — KnightMiner / githubweb

#4 (Dec 17, 2022 6:22:08 PM)

  1. Fix cobalt grip stats and update lightweight to work on ranged — KnightMiner / githubweb
  2. Fix non-fallback traits not being included in materials — KnightMiner / githubweb
  3. Implement basic stat bow modifiers — KnightMiner / githubweb
  4. Improve bow tags — KnightMiner / githubweb
  5. Implement punch, fiery, and impaling on bows — KnightMiner / githubweb
  6. Implement generic conditional stat hook — KnightMiner / githubweb
  7. Improve ability to access modifier hooks — KnightMiner / githubweb
  8. Make longbow more strict on showing the "fully charged" model — KnightMiner / githubweb
  9. Implement looting on bows and arrow modifier capability — KnightMiner / githubweb
  10. Update test dummy and uncomment it as its useful for testing this bow stuff — KnightMiner / githubweb
  11. Implement hook when a projectile hits an entity — KnightMiner / githubweb
  12. Seems arrows fired by non-players have the arrow entity for both — KnightMiner / githubweb
  13. Fix copper durability being too high — KnightMiner / githubweb

#3 (Dec 16, 2022 6:22:07 PM)

  1. Add stat type fallbacks — KnightMiner / githubweb