Summary
- First merging of weaponry into tinkers (details)
- Another step at cleaning up integration (details)
- Lots of integration. Graphics n stuff. Items. Everything. (details)
- Bowstring Textures fixing (details)
- Fix projectile rendering and some more ui rendering (details)
- Take all the shortbow and arrow stuff out of the Tools module, and try (details)
- Spontanously added slimeleaf fletchling (details)
- Fix animated icon textures and deprecate old tinkers stuff (details)
- Sounds for crossbow/arrow break! (details)
- Give shurikens more slowdown. They're now really close range, and it's (details)
- Redstone-Modifier for bows and similar! (details)
- Animated effects are back! (details)
- Less obstrusive redstone bow effect :I (details)
- Remove duplicate non-animated effect graphics (details)
- Effects for the longbow (details)
- Shinier crossbows! (details)
- Fix colors for fletchlings on arrows (details)
- Fix entity rendering, but screw up all the animations n stuff.. sigh (details)
- Don't use up ammo in creative mode (details)
- Reimplement the changes to the entity rendering in the custom renderers (details)
- Fix entity id conflicts (details)
- Fix bolt fletchling color (details)
- Render bolts a bit bigger (details)
- Fix throwing weapons not using their proper textures if present (details)
- Pig Iron Javelin Heaaaaad (details)
- Crossbow Reload Sound (details)
- Merge fixes n more (details)
- Throwingknife and Shuriken modifiers (details)
- Crossbow Modifier Graphics \o/ (details)
- Tooodoooo Ideas (details)
- Some rendering stuff and fixes with bolts/arrows (details)
- Remove unused fletchling materials, and add a durability modifier to it. (details)
- More arrow tags and display fixes (details)
- Let's try this... Tinker Projectiles now deal actual unclamped damage (details)
- Projectile Weapons tooltip displays the max damage with the current ammo (details)
- Make Ammo stuff more resilient against corrupt tools with no nbt (details)
- Fix flux modifier throwing errors (details)
- Fix Division through zero with Longbow with low weight arrows (details)
- Legendary Glassmakers arrows! Only available in creative. (details)
- NEI Support for right side of stencil table (details)
- Rework dagger into a projectileBase entity! (details)
- Rework stencil table button layout to weaponry and more NEI fix (details)
- ToolStation/Forge GUI for the new weapons (details)
- Arrows with knockback :D:D (details)
- Fix arrow/bolt accuracy and breakchance being mixed up :( (details)
- Reinforced on projectiles causes them to sometimes not break when (details)
- De-debug shuriken :I (details)
- Projectiles now slowly regrow with moss :D (details)
- Give javelin the other crosshair thing (details)
- We can now restock ammo stuff. yay. (details)
- Allow all materials for restocking for shuriken (details)
- Pull tool info stuff out from toolstation/craftingstation gui and unify (details)
- Move DualHarvest speed calc also into AbilityHelper (details)
- Clean up GUI stuff for tools! \o/ (details)
- Bring Traits in line with GUI stuff etc. (details)
- Correct stats for projectile weapons (details)
- Add display and calculation stuff for maximum damage with thrown weapons (details)
- Localize weaponry (details)
- Bolt effect graphics (details)
- Re-enable enchanted fabric bonus modifier (details)
- Move the drawspeed calculation to the tool building, so the saved values (details)
- Weaponry Book content (details)
- Weaponry booooooook (details)
- Make weaponry book available! (details)
- Fix Max ammo display in tables (details)
- Javelins now can be used properly as melee and ranged weapons (details)
- Make shuriken and ammoweapon/throwing knifes not throwable without ammo (details)
- Fix Projectile Weapons and arrows/bolts building creative items with (details)
- Toolforge localizations for the new stuffs (details)
- Javelin Modifier Graphics (details)
- Fix low durability ammos (javelins) possibly having 0 max ammo (details)
- Fix moss modifier using up ammo instead of adding it (details)
- Increase weight and weight-to-arpen ratio for bolts (details)
- Fix Shuriken damage calculation only taking the first part into account (details)
- Fix DualHarvest Tools and hide in a corner (details)
- Fix arrowheads not being craftable (details)
- Change the accuraccy stuff to not call clientside methods serverside >_> (details)
- Buff crossbow projectile speed, nerf lognbow proj. speed and move the (details)
- Nerf metal bow drawing times (details)
- Fix ammo items getting damage on death (details)
- Possible fix for the clientside arrow-movement desync (details)
- Generalize handling of fiery stuff on tools (details)
- Fix fiery not working on projectiles and blaze rod shafts not giving (details)
- Generalize damage and knockback calculations (details)
- .gitignore++ (details)
- Fix weaponry parts using incorrect amounts of liquid stuff to cast (details)
- Add vanilla critical behaviour to the tinker bows (critical if fully (details)
- Fix random crashes with a line that wasn't even used. No idea why that (details)
- Change windup-modifier to not allow going below 0.25 (was possible if (details)
- Fix the weird projectile movements for fast projectiles on clientside. (details)
- Make longbows slower, but also stronger. (details)
- Fix Break-Chance display for arrows in toolstations etc. (details)
- Fix damage for arrows/bolts not being displayed in stations (details)
- Since we buffed longbow strength, we're now nerfing its accuracy! (details)
- Adjust projectile weights a bit (details)
- Reduce the amount of modifiers to 2 on arrows/bolts (details)
- Tweak bow material stats a bit (details)
- Add fiery tooltip thingie to blaze arrows (details)
- 10% crit chance for crossbows! (details)
- Remove the resizing for perfect dodge and add a 10% chance to dodge (details)
- Add bow and arrow stats to NEI for toolmaterials (details)
- Some more tinkering with the bow values. Making materials more balanced (details)
- The arrow material now has an impact on the breakchance of the arrow (details)
- Change quartz to be less effective on projectiles (details)
- Prevent crash when hitting ghast-fireballs etc. with tinker projectiles (details)
- Bring flamestring in line so it's an actual choice instead of just (details)
- Adjust Thaumium bow-stats (details)
- Shortbows give less slowdown while aiming (details)
- Throwing knives windup is shorter and they nearly don't slow you down (details)
- Throwing knives now crit when they're aimed long enough (details)
- Add 'metal-part-creation-in-part-table' config to weaponry (details)
- Fix javelin not taking damage on attack if it was full and adding ammo. (details)
- Fix broken bows being usable (details)
- Fix bows replacing the wrong texture when broken (details)
- Fix broken textures not getting colored correctly if a special (details)
- Thaumium Toolparts for weaponry (details)
- Battlesigns now properly reflect all projectiles, not just arrows. (details)
- Restore Tic-Tooltips compatibility so it doesn't crash anymore with new (details)
- Change battlesign-blocking to actually require you to look at the arrow (details)
- Battlesign reflecting takes durability and doesn't work while it's (details)
- Add a possibly missing rendering state reset (details)
- Experimenta: native FMP support for the bocks *sawsaw* (details)
- The piercing damage of arrows/bolts doesn't determine whether an entity (details)
- Remove the dispenser behaviour for the old arrows (details)
- Tinker arrows/bolts/shuriken/throwingknives/javelins now work with (details)
- Fix reflected tinker projectiles not hitting stuff (details)
- Fix arrow stuff buttons being in the stencil table twice (details)
- Fix Thaumium toolparts for weaponry parts (details)
- Fix arrows not hitting stuff after being deflected/damage rejected (details)
- Update Mod Version to 1.8.0 (not to be confused with MC version 1.8) to (details)
- Remove the old idea/todo file since it's not relevant anymore (details)