Summary
- Exo-Armor start (details)
- BG Compat (details)
- Dunno where that went (details)
- fix issue with going back to vanilla durability on TE/IC2 based tools (details)
- Cleaver stronk! (details)
- Delete IEnchantable.java (details)
- Delete WeaponRegistry.java (details)
- Skeletons! (details)
- Hum de dum (details)
- more Dum de hum (details)
- Tinker's Outdated BG Fix maybe? (details)
- Nether version of the Smeltery (details)
- Bloooooooooood (details)
- All hostile mobs drop miniature red hearts, empty canisters can be (details)
- Better alternate canister recipe (details)
- Fixed armor slots to only allow the correct type of armor in the slots. (details)
- Fixed unused, Knapsack, and Canister slots (details)
- update to new NEI as old build was removed from CB's server (details)
- update to forge 953 to handle mojang's repo changes (details)
- once again another deleted nei version from CB (details)
- Remove FoV modifier (details)
- Allow more creative builder message suppression (details)
- get rid of all recipes with natural aluminum, replace with aluminum (details)
- add RF to shortbow (details)
- Change bronze alloy amount to align with Thermal Expansion by default (details)
- Update bronze and aluminum brass to match Thermal Expansion (details)
- swap names back to aluminum brass and bronze. this will be a 1.7 (details)
- get rid of this.parent = container (details)
- Use left_height from GuiInGameForge for compat (details)
- Add alternate name tag recipe (details)
- Fixed blood drop behavior, misc other fixes (details)
- Add config value for crafting endstone (details)
- Initial exosuit recipes and modifiers (details)
- move IDrawbridgeLogicBase to TMech (details)
- missed blocks -> aluminum (details)
- fixed issue w/ natural aluminum -> aluminum (details)
- Double Jumps (details)
- Fix obsidian dust exploit with other mods (details)
- Minimum ingot mixing for electrum and invar (details)
- Fix endstone recipe amount, add recipe to match TE (details)
- Update README.md (details)