Make TPlayerStats an IExtendedEntityProperties + associated changes
Inventory + Knapsack inventory (and whether you have the manual) is now synced whenever the player data is (e.g. on disconnect, on changing dimensions and when going into the menu in SSP.
Other changes: * Remove Armor sync packet as it's not needed anymore * Move dropping of inventory and knapsack items from TEventHandler to TPlayerHandler. Changes to drop items will all other inventory items. * Make playerstats store in TPlayerHandler and make it use player UUIDs instead of player names (for compatibility with 1.7.6+) * Don't sync inventory manually on logging off / changing dimension (it's unneeded)