After some empirical testing, in most cases listResources was slower than hasResource That said, hasResource is slower than a hash lookup, so since I already have the logic to build and clear the cache, use that to cache the result of hasResource.
Most metals now have a spilling effect beyond fire damage + set fire, lots of them are loosely inspired by mistborn Added two new spilling effect options: add insomnia and add breath Mob effect spilling effects now enforce its milk curable Added new repulsive effect, inverted magnetic for mobs