Summary
- Add smashing anvil entity. (details)
- Add the original tick() method for the anvil (details)
- Remove irrelevant code from here (details)
- Further clean up tick code, add smashing functionality (details)
- Add spawning/network code for falling anvil entity (details)
- Enable the Recipes module (details)
- Fix this not being initialized (details)
- Remove Smashing Anvil block (details)
- Swap entities when anvils begin falling (details)
- Disable extra blockstates, this isn't allowed (details)