Changes

#177 (Apr 22, 2019 4:01:16 PM)

  1. typo (#462) — AlgorithmX2 / githubweb
  2. French translation (fr_fr) (#463) — AlgorithmX2 / githubweb

#163 (Mar 15, 2019 12:41:08 AM)

  1. Instead of using ItemStacks for clipboard use NBT, ( Fixes #459 ) — AlgorithmX2 / githubweb

#162 (Jan 23, 2019 1:21:12 AM)

  1. Add new setting logEligibilityErrors, and put all instances of "Unable — AlgorithmX2 / githubweb

#161 (Dec 30, 2018 11:36:09 PM)

  1. Ignore null when filling a bit tank. — AlgorithmX2 / githubweb

#160 (Nov 25, 2018 7:31:07 PM)

  1. Fix Typo ( #446 ) — github / githubweb

#159 (Nov 23, 2018 10:06:07 PM)

  1. Only cull faces on the client using real TE's — AlgorithmX2 / githubweb

#158 (Nov 11, 2018 1:31:06 AM)

  1. Add dyed bags, rotation, and sort buttons. — AlgorithmX2 / githubweb

#157 (Nov 11, 2018 1:26:06 AM)

  1. Rotate X / Z buttons. Implements #114 — AlgorithmX2 / githubweb
  2. Sort/Combine/Condense Button for Bit Bag. Implements #125 — AlgorithmX2 / githubweb
  3. Dye-able bit bags. Implements #198 — AlgorithmX2 / githubweb
  4. Add missing packet for sort button. — AlgorithmX2 / githubweb

#156 (Nov 6, 2018 2:06:06 AM)

  1. Bit Tank item model registration tweak, fixes null delegate issue for — AlgorithmX2 / githubweb

#155 (Oct 18, 2018 5:56:07 PM)

  1. Further Unification of Solid Cube Logic, the state value is more — AlgorithmX2 / githubweb

#154 (Oct 6, 2018 5:11:11 AM)

  1. Use C&B logger, not jline Fixes #438 — AlgorithmX2 / githubweb

#153 (Oct 4, 2018 12:23:10 AM)

  1. One more API Version Bump. — AlgorithmX2 / githubweb

#152 (Sep 20, 2018 6:46:10 PM)

  1. Expose via the API the rendering of baked models with transparency. — AlgorithmX2 / githubweb

#151 (Sep 18, 2018 6:36:10 PM)

  1. Expose via the API voxel blob information, such as most common state and — AlgorithmX2 / githubweb

#150 (Sep 17, 2018 1:11:07 AM)

  1. Update API Version, add two new test cases for rotate and mirror. — AlgorithmX2 / githubweb

#149 (Sep 17, 2018 12:56:07 AM)

  1. Allowed IBitAccess rotation and mirroring to fail if part of the — AlgorithmX2 / githubweb

#148 (Sep 16, 2018 5:41:25 PM)

  1. Add rotate and mirror methods to the API's IBitAccess. (#432) — AlgorithmX2 / githubweb

#147 (Aug 27, 2018 8:06:10 AM)

  1. Add similar tint support to the various item types. — AlgorithmX2 / githubweb

#146 (Aug 26, 2018 9:41:09 PM)

  1. Increase forge requirement from 2420, to 2443 ( required for — AlgorithmX2 / githubweb
  2. Remove grass specific tint requirements, instead encode tint and state — AlgorithmX2 / githubweb

#145 (Aug 26, 2018 8:51:09 PM)

  1. Bundled off-grid placement of split bocks into a single undo group. — AlgorithmX2 / githubweb
  2. Fixed bug where off-grid placement of blocks would sometimes fail. — AlgorithmX2 / githubweb

#144 (Aug 25, 2018 12:26:11 AM)

  1. Fix issues with ID's outside of expected ranges, Fix #423 — AlgorithmX2 / githubweb
  2. Prevent crashing from negative ids ( fixes #421 ) — AlgorithmX2 / githubweb

#143 (Aug 24, 2018 5:16:10 PM)

  1. update zh_cn languge file (#422) — AlgorithmX2 / githubweb

#142 (Aug 16, 2018 2:26:07 AM)

  1. Fix two issues with restocking bits, one move ItemStack creation later — AlgorithmX2 / githubweb

#141 (Aug 16, 2018 2:06:07 AM)

  1. Allowed IChiseledBlockTileEntity to provide access to collision, — AlgorithmX2 / githubweb
  2. Removed unnecessary public modifiers from interface methods. — AlgorithmX2 / githubweb

#140 (Aug 14, 2018 3:36:09 PM)

  1. Ghosts with no bits should not crash? Fixes #418 — AlgorithmX2 / githubweb
  2. Bits can sorta pretend to be chisels, #417 — AlgorithmX2 / githubweb

#139 (Jul 21, 2018 7:51:08 PM)

  1. Remind people to include crash reports. — github / githubweb

#138 (Jul 21, 2018 4:36:10 PM)

  1. Call getDigSpeed with the real state of the block, however base the — AlgorithmX2 / githubweb

#136 (Jul 13, 2018 12:26:07 AM)

  1. Add Mycelium to vanilla overrides, implements #407 — AlgorithmX2 / githubweb

#135 (Jul 3, 2018 2:21:10 AM)

  1. Don't use MCMP method for testing collisions, it creates wayyyyy to many — AlgorithmX2 / githubweb

#134 (Jun 9, 2018 10:31:09 PM)

  1. Update header.html — github / githubweb

#133 (Jun 9, 2018 12:01:07 AM)

  1. Add keybinding for off grid placement, this defaults to unset, but uses — AlgorithmX2 / githubweb

#132 (Jun 2, 2018 1:36:07 AM)

  1. More permissions checks when modifying blocks. — AlgorithmX2 / githubweb

#131 (May 31, 2018 11:41:09 PM)

  1. Fix, #392 - send texture to consumer in pipe logic. — AlgorithmX2 / githubweb

#130 (May 25, 2018 1:06:08 AM)

  1. #390 - Call Block.canHarvestBlock instead of returning true. — AlgorithmX2 / githubweb

#129 (May 21, 2018 5:11:07 AM)

  1. special case air in color calculations, this will prevent — AlgorithmX2 / githubweb

#128 (Mar 11, 2018 9:06:11 PM)

  1. Add new Debug Test, List Contents. — AlgorithmX2 / githubweb

#127 (Mar 11, 2018 12:26:09 AM)

  1. Add means of converting a IChiseledBlockTileEntity ( TileEntity ) into a — AlgorithmX2 / githubweb
  2. Sigh... Fix typo. — AlgorithmX2 / githubweb

#126 (Mar 8, 2018 1:41:09 AM)

  1. Adjust culling for liquids to ignore flowing water. — AlgorithmX2 / githubweb

#125 (Mar 1, 2018 2:52:51 AM)

  1. chunkOffset - Keep lock until done (#375) — AlgorithmX2 / githubweb

#124 (Mar 1, 2018 2:52:01 AM)

  1. chunkOffset - Keep lock until done (#375) — AlgorithmX2 / githubweb

#123 (Mar 1, 2018 2:51:11 AM)

  1. chunkOffset - Keep lock until done (#375) — AlgorithmX2 / githubweb

#122 (Feb 28, 2018 3:31:11 AM)

  1. Add option to prevent specified states from reverting to blocks — AlgorithmX2 / githubweb

#121 (Feb 28, 2018 2:56:11 AM)

  1. Fix crash when disabling bit tank. — AlgorithmX2 / githubweb

#120 (Feb 18, 2018 11:56:08 PM)

  1. Missing FormatInfo File. — AlgorithmX2 / githubweb

#119 (Feb 18, 2018 11:46:08 PM)

  1. Resolve Invisible TiC Blocks and Crash when breaking blocks. ( #370 ) — AlgorithmX2 / githubweb
  2. Decrease Ram Requirements ( #369 ) Also removes previous model — AlgorithmX2 / githubweb

#118 (Feb 18, 2018 11:21:06 PM)

  1. Followup on previous PR (#372) — AlgorithmX2 / githubweb

#117 (Feb 3, 2018 8:26:09 AM)

  1. Use bit logic instead to get names for chiseled blocks. — AlgorithmX2 / githubweb
  2. Grammar Tweaks #332 — AlgorithmX2 / githubweb
  3. getParameter to retrieves runtime values via API. (#350) — AlgorithmX2 / githubweb
  4. #352 - on server always return false for block rendering. — AlgorithmX2 / githubweb

#116 (Feb 1, 2018 4:21:06 AM)

  1. Use bit logic instead to get names for chiseled blocks. — AlgorithmX2 / githubweb

#115 (Jan 31, 2018 11:11:08 PM)

  1. Added two new configuration options, voidExcessBits and requireBagSpace — AlgorithmX2 / githubweb

#114 (Jan 31, 2018 2:26:08 AM)

  1. Grammar Tweaks #332 — AlgorithmX2 / githubweb
  2. getParameter to retrieves runtime values via API. (#350) — AlgorithmX2 / githubweb
  3. #352 - on server always return false for block rendering. — AlgorithmX2 / githubweb
  4. Use bit logic instead to get names for chiseled blocks. — AlgorithmX2 / githubweb

#113 (Jan 3, 2018 2:51:07 AM)

  1. Resolve #315 — AlgorithmX2 / githubweb
  2. Convert integers to GL11 Constants. — AlgorithmX2 / githubweb
  3. Remove superfluous call to getVoxelStats — AlgorithmX2 / githubweb

#112 (Jan 2, 2018 11:21:06 PM)

  1. Remind people to update in issue template. — github / githubweb
  2. Typo... — github / githubweb

#111 (Dec 31, 2017 8:07:14 PM)

  1. #355 - Add support of IItemHandlers. — AlgorithmX2 / githubweb
  2. #352 - on server always return false for block rendering. — AlgorithmX2 / githubweb
  3. Missing Import... — AlgorithmX2 / githubweb
  4. Post EntityItemPickupEvent's when adding items to player inventory. — AlgorithmX2 / githubweb
  5. Remove call to events, I don't think this code is getting called, — AlgorithmX2 / githubweb
  6. First pass at #357 — AlgorithmX2 / githubweb
  7. Add setting disableCustomVertexFormats — AlgorithmX2 / githubweb
  8. Chisels/Bits can not convert Little Tiles when chiseling as well as — AlgorithmX2 / githubweb

#110 (Dec 16, 2017 10:16:10 PM)

  1. getParameter to retrieves runtime values via API. (#350) — github / githubweb

#108 (Dec 16, 2017 8:36:10 PM)

  1. Fix typo in Structure — AlgorithmX2 / githubweb

#107 (Dec 11, 2017 12:46:09 AM)

  1. Pastebin based Upload and required Settings. — AlgorithmX2 / githubweb

#106 (Dec 9, 2017 6:01:07 AM)

  1. Finish PNG Parser, and import saved png files. Remove ImageClipboard — AlgorithmX2 / githubweb

#105 (Dec 8, 2017 4:06:07 AM)

  1. Can now Capture designs using blueprints in game. — AlgorithmX2 / githubweb

#104 (Dec 6, 2017 2:21:06 AM)

  1. Rename Hammer to Mallet, and add sprite localization and help text. — AlgorithmX2 / githubweb

#103 (Dec 6, 2017 1:56:06 AM)

  1. Bit Nudge for Wrench. — AlgorithmX2 / githubweb

#102 (Dec 5, 2017 6:06:07 AM)

  1. Change error reporting to be much more versatile and its now based on — AlgorithmX2 / githubweb

#101 (Dec 5, 2017 4:41:07 AM)

  1. Bit Storage, Only spawn items on server. — AlgorithmX2 / githubweb

#100 (Dec 5, 2017 4:36:07 AM)

  1. Wrench display name fixed and showing correct strings. Add some missing — AlgorithmX2 / githubweb

#99 (Dec 5, 2017 4:01:07 AM)

  1. Remove isEnabled Check from MCMultipart2Addon() for some reason its — AlgorithmX2 / githubweb

#98 (Dec 4, 2017 2:21:07 AM)

  1. Add Icons Also, Add a button to mode menu to pick pit, might help with — AlgorithmX2 / githubweb

#96 (Dec 2, 2017 10:06:10 PM)

  1. Revert #d9edb08ee639bfd643f158b14c9bda9b05459b1f, but set default to — AlgorithmX2 / githubweb

#95 (Dec 1, 2017 1:56:10 PM)

  1. Update all item tooltips to show current bound keys, rather then using — AlgorithmX2 / githubweb
  2. Change MCMP to use world wrapper version, but strip the wrapper as its — AlgorithmX2 / githubweb
  3. Remove reference to ItemPickupEvent - the insert into bag feature seems — AlgorithmX2 / githubweb
  4. Remove MCMP Setting, Temporarily? — AlgorithmX2 / githubweb

#94 (Nov 30, 2017 1:56:10 AM)

  1. Grammar Tweaks #332 — github / githubweb

#93 (Nov 24, 2017 1:11:07 AM)

  1. Disable MCMP and add a setting to enable it optionally. ( Related #310 ) — AlgorithmX2 / githubweb

#92 (Oct 21, 2017 2:46:10 AM)

  1. Track Client Side Initialization progress and only allow ticking if it — AlgorithmX2 / githubweb

#90 (Sep 30, 2017 2:23:03 AM)

  1. Null Worlds Are Bad For Everyone. — AlgorithmX2 / githubweb
  2. Refresh client caches when fancy graphics changes ( leaf fix ) Clear — AlgorithmX2 / githubweb
  3. Added NBTTagCompound writeTileEntityToTag( NBTTagCompound tag, boolean — AlgorithmX2 / githubweb
  4. Create Key Binding API — AlgorithmX2 / githubweb
  5. Remove some 1.11 cruft. — AlgorithmX2 / githubweb
  6. Update API Version Number. — AlgorithmX2 / githubweb
  7. Set mod ID to lowercase when comparing with item name domain in the key — AlgorithmX2 / githubweb
  8. Fixed API CommitChanges not triggering render updates. — AlgorithmX2 / githubweb
  9. Track Dead Tessellator's more readily. ( Aka, finalize is the worst ) — AlgorithmX2 / githubweb
  10. Extend Minimize Latency Time, this basically removes the flash during — AlgorithmX2 / githubweb
  11. Trigger updates related to full blocks properly for C&B Tiles. — AlgorithmX2 / githubweb
  12. Whoops, wasn't supposed to change that. — AlgorithmX2 / githubweb
  13. Encode NBT_PRIMARY_STATE as a string when saving crossworld format. — AlgorithmX2 / githubweb
  14. Fix #237 — AlgorithmX2 / githubweb
  15. Ultra Compatibly mode? — AlgorithmX2 / githubweb
  16. Use IBlockAccess Aware version of getLightValue, Fixes #245 — AlgorithmX2 / githubweb
  17. Fix UVs, all hail lord of copy-pasta! — AlgorithmX2 / githubweb
  18. Enable Shadow Rendering for full blocks, Adds #253 — AlgorithmX2 / githubweb
  19. Fix Model Cache Clearing, and Leaves Fancy/Fast Code, #251 — AlgorithmX2 / githubweb
  20. Extended Vertex Format checker to include Forge Pipeline as well as — AlgorithmX2 / githubweb
  21. New Setting, "Black List Ticking Blocks" — AlgorithmX2 / githubweb
  22. Add Vivecraft compatibility (#270) — AlgorithmX2 / githubweb
  23. Added GUI text for Vivecraft Option. — AlgorithmX2 / githubweb
  24. Failing to calculate an ItemStack should result in dropping nothing, not — AlgorithmX2 / githubweb
  25. If Player is null, key context is invalid. ( #269 ) — AlgorithmX2 / githubweb
  26. Re-add block assignments, fixes weird errors on startup? — AlgorithmX2 / githubweb
  27. MCMP Shenanigans, Wat is dis? — AlgorithmX2 / githubweb
  28. Initialize lighting early, and re-check light on packets. Fixes #81 and — AlgorithmX2 / githubweb
  29. Cache getBreakingModel — AlgorithmX2 / githubweb
  30. Minor fix for invalid recipe combinations involving BitSaw. — AlgorithmX2 / githubweb
  31. Fixed all tool orientations for both hands, #304 — AlgorithmX2 / githubweb
  32. Modified item rendering. (#307) — AlgorithmX2 / githubweb
  33. Unify firstPerson_righthand, and firstPerson_lefthand like the — AlgorithmX2 / githubweb

#78 (Mar 24, 2017 9:11:09 PM)

  1. Create ISSUE_TEMPLATE.md — github / githubweb

#77 (Feb 12, 2017 8:16:10 PM)

  1. Encode NBT_PRIMARY_STATE as a string when saving crossworld format. — AlgorithmX2 / githubweb
  2. Fix #237 — AlgorithmX2 / githubweb

#76 (Jan 15, 2017 9:41:09 PM)

  1. Trigger updates related to full blocks properly for C&B Tiles. — AlgorithmX2 / githubweb

#75 (Jan 14, 2017 9:46:09 PM)

  1. Improve API Documentation for groups and committing. — AlgorithmX2 / githubweb

#74 (Jan 14, 2017 9:36:09 PM)

  1. 1.11.2 Compatibility. — AlgorithmX2 / githubweb

#73 (Jan 13, 2017 5:16:09 PM)

  1. Extend Minimize Latency Time, this basically removes the flash during — AlgorithmX2 / githubweb

#72 (Jan 13, 2017 3:51:09 PM)

  1. Track Dead Tessellator's more readily. ( Aka, finalize is the worst ) — AlgorithmX2 / githubweb

#71 (Jan 12, 2017 1:11:09 AM)

  1. Fixed API CommitChanges not triggering render updates. — AlgorithmX2 / githubweb

#70 (Jan 9, 2017 2:21:13 AM)

  1. RU: More translations (#224) — AlgorithmX2 / githubweb

#69 (Jan 6, 2017 3:01:09 AM)

  1. Update API Version. — AlgorithmX2 / githubweb

#68 (Jan 5, 2017 7:16:13 PM)

  1. Create Key Binding API — AlgorithmX2 / githubweb

#67 (Dec 27, 2016 4:36:09 PM)

  1. RU: Updated translate — Крайнев Алексей Николаевич / githubweb

#66 (Dec 26, 2016 2:11:07 AM)

  1. More Non-Null Shenanigans. — AlgorithmX2 / githubweb
  2. One more isEmpty / == null — AlgorithmX2 / githubweb
  3. Added NBTTagCompound writeTileEntityToTag( NBTTagCompound tag, boolean — AlgorithmX2 / githubweb

#65 (Dec 24, 2016 9:16:08 PM)

  1. Refresh client caches when fancy graphics changes ( leaf fix ) Clear — AlgorithmX2 / githubweb

#64 (Dec 24, 2016 8:41:10 PM)

  1. Removed Deprecated API methods. Added @MethodsReturnNonnullByDefault and — AlgorithmX2 / githubweb

#63 (Dec 24, 2016 5:21:09 PM)

  1. Fixed NPE bugs in API by returning empty, rather than null, and updated — molecularphylo / githubweb
  2. Changed all remaining dealings with null ItemStacks in the API to — molecularphylo / githubweb
  3. Standardized the naming of ItemStacks, both as variable and in method — molecularphylo / githubweb

#62 (Dec 17, 2016 10:06:10 PM)

  1. Fixed Dupe Bug #204 and Fix Void Bug with bit Bag. — AlgorithmX2 / githubweb

#61 (Dec 15, 2016 1:41:09 AM)

  1. Fix Two More Null ItemStacks in pickBlock. Should Fix #203 — AlgorithmX2 / githubweb

#60 (Dec 13, 2016 6:26:10 AM)

  1. Fix #201 and also Allow Tank to pull from bit bags. — AlgorithmX2 / githubweb

#59 (Dec 10, 2016 11:11:08 PM)

  1. Removed Useless Variable. — AlgorithmX2 / githubweb
  2. Move enableChiselCrafting to Crafting, and add localization. — AlgorithmX2 / githubweb
  3. Fix Typo enableChiselMode_ConnectedMatrial -> — AlgorithmX2 / githubweb
  4. Add new performance option dynamicRenderFullChunksOnly, defaults to — AlgorithmX2 / githubweb

#58 (Dec 10, 2016 9:01:09 PM)

  1. Fix #200 - Don't use same class, registry dislikes this. — AlgorithmX2 / githubweb
  2. Don't show air in Bags and such. — AlgorithmX2 / githubweb

#57 (Dec 10, 2016 7:26:08 PM)

  1. Allow Crafting Chisel + Block + Bag; inserts bits into the bag, — AlgorithmX2 / githubweb

#56 (Dec 10, 2016 5:11:06 PM)

  1. Bump to 13.x — AlgorithmX2 / githubweb

#54 (Dec 1, 2016 5:21:10 AM)

  1. Cached State Conversions and some other tweaks, fixes #193 — AlgorithmX2 / githubweb

#53 (Nov 24, 2016 7:16:10 PM)

  1. Remove stuff, that doesn’t really do anything... ( Fixes #181 ) — AlgorithmX2 / githubweb
  2. Faster Creative Tab Init. — AlgorithmX2 / githubweb

#52 (Nov 14, 2016 10:11:07 PM)

  1. Update MCMP to 1.3.0 to Resolve Render Thread Race Conditions. — AlgorithmX2 / githubweb

#51 (Nov 11, 2016 3:06:11 AM)

  1. Display Positions in errors when loading data. — AlgorithmX2 / githubweb

#50 (Nov 10, 2016 3:26:09 AM)

  1. TextShadowConsistency++; — AlgorithmX2 / githubweb

#49 (Nov 10, 2016 3:16:08 AM)

  1. Null Tools aren't good for anyone, Fixes #165 — AlgorithmX2 / githubweb

#48 (Nov 9, 2016 5:01:10 PM)

  1. Its not really post unless its after changing the state... — AlgorithmX2 / githubweb

#47 (Nov 9, 2016 12:46:10 AM)

  1. PostModification Event. — AlgorithmX2 / githubweb

#46 (Nov 7, 2016 5:41:10 AM)

  1. Don't Copy Nulls ( #164 ) — AlgorithmX2 / githubweb

#45 (Nov 6, 2016 11:41:09 PM)

  1. Uh.. replacing bits isn't a config option, what was I thinking... — AlgorithmX2 / githubweb
  2. Also no pointing in saving here. — AlgorithmX2 / githubweb

#44 (Nov 6, 2016 8:46:06 PM)

  1. Save config when changing replacement mode. Fix Version ( whoops ) — AlgorithmX2 / githubweb

#43 (Nov 6, 2016 1:41:06 AM)

  1. Missing Pattern Coloration. — AlgorithmX2 / githubweb

#42 (Nov 5, 2016 11:21:06 PM)

  1. Grass On Patterns is now properly Colored. — AlgorithmX2 / githubweb

#41 (Nov 5, 2016 11:16:06 PM)

  1. Chisel Bits when Undoing rather then Phasing them into the void. — AlgorithmX2 / githubweb
  2. When Replacing only chisel a bit if it doesn’t match the placement. — AlgorithmX2 / githubweb

#40 (Nov 5, 2016 11:01:52 PM)

  1. Take two on, #163 - Apparently this wasn't nearly as simple as I — AlgorithmX2 / githubweb
  2. Replacement Option + Material Modes. — AlgorithmX2 / githubweb

#39 (Nov 5, 2016 3:21:07 AM)

  1. Full Positive patterns crafted in the crafting table can restore — AlgorithmX2 / githubweb

#38 (Nov 5, 2016 1:46:09 AM)

  1. When getters modify things they shouldn't. — AlgorithmX2 / githubweb

#37 (Nov 1, 2016 11:56:10 PM)

  1. Null Compounds will be henceforth considered air. — AlgorithmX2 / githubweb

#36 (Nov 1, 2016 11:51:10 PM)

  1. Fix #159 - Check for EntityPlayerMP before cast. — AlgorithmX2 / githubweb

#35 (Oct 28, 2016 6:11:10 PM)

  1. Fix Minor Typo — github / githubweb

#34 (Oct 19, 2016 6:26:10 PM)

  1. Correct JEI Dep, Closes #155 — AlgorithmX2 / githubweb

#33 (Oct 18, 2016 12:16:06 AM)

  1. Force Flat Shading when rendering bounding boxes. — AlgorithmX2 / githubweb
  2. Detect TapeMeasure Keybinds like other mode keybinds. — AlgorithmX2 / githubweb

#32 (Oct 15, 2016 8:36:09 PM)

  1. Add Support for MC Structure Blocks #100 — AlgorithmX2 / githubweb

#31 (Oct 14, 2016 9:06:11 PM)

  1. Ignore states whose blocks do not match the source block. ( WTF? ) — AlgorithmX2 / githubweb

#30 (Oct 12, 2016 12:31:10 AM)

  1. If it can't find a Sprite for the mode, just use missing icon. — AlgorithmX2 / githubweb

#29 (Oct 9, 2016 5:41:09 AM)

  1. Catch Culling Crashes, revert to older logic. — AlgorithmX2 / githubweb

#28 (Oct 8, 2016 2:51:11 AM)

  1. Extend API, add BitAccess.queryBitRange to query contents of range, — AlgorithmX2 / githubweb

#27 (Oct 5, 2016 4:31:10 PM)

  1. Black listing blocks without items, take 2. — AlgorithmX2 / githubweb

#26 (Oct 5, 2016 4:21:10 PM)

  1. Whoops, I need to balance start end end. — AlgorithmX2 / githubweb

#25 (Oct 5, 2016 4:06:10 PM)

  1. EntityPlayerSP.isServerWorld is not to be trusted. — AlgorithmX2 / githubweb

#24 (Oct 4, 2016 2:41:10 PM)

  1. Ignore broken state mappings, they are probably irrelevant to C&B — AlgorithmX2 / githubweb

#23 (Oct 4, 2016 2:36:10 AM)

  1. Fix Fluid conversion for interactions with tank, fixes non single bucket — AlgorithmX2 / githubweb

#22 (Oct 4, 2016 2:01:10 AM)

  1. Update de_DE.lang (#142) — AlgorithmX2 / githubweb

#21 (Oct 3, 2016 4:41:10 AM)

  1. Require Blocks to have an Item, in vanilla this blacklists Lit Redstone — AlgorithmX2 / githubweb

#20 (Oct 3, 2016 3:56:11 AM)

  1. Prevent clearing cache until the world is ready to load, this will — AlgorithmX2 / githubweb

#19 (Oct 2, 2016 10:41:10 PM)

  1. Snap Bit Positions to valid range, this should prevent crashes by — AlgorithmX2 / githubweb

#18 (Sep 14, 2016 5:56:09 PM)

  1. Performance improvements to Bit Filtering and Face Calculation - — AlgorithmX2 / githubweb

#17 (Sep 9, 2016 8:01:10 PM)

  1. Remove Flip, its dead. — github / githubweb

#16 (Aug 13, 2016 6:16:06 AM)

  1. Don't Invalidate MCMP Tiles. — AlgorithmX2 / githubweb

#15 (Aug 13, 2016 6:06:06 AM)

  1. Fix crash when wrenching non MCMP Multipart Tiles. ( Fixes #127 ) — AlgorithmX2 / githubweb
  2. Require 1.10.2 Also, Update MCMP and Raise Forge Version. — AlgorithmX2 / githubweb

#14 (Aug 13, 2016 4:01:11 AM)

  1. Defer Naming of BitBag Items to ItemChiseledBit ( resolves  #128 ) — AlgorithmX2 / githubweb

#11 (Aug 12, 2016 4:26:08 AM)

  1. Prevent RenderThreads from Trashing the ClientWorld — AlgorithmX2 / githubweb

#10 (Aug 10, 2016 4:21:09 AM)

  1. Single Instance TESRs should render themselves, not nothing. — AlgorithmX2 / githubweb

#9 (Aug 10, 2016 1:06:08 AM)

  1. Refresh TESR on block light changes. — AlgorithmX2 / githubweb

#8 (Aug 9, 2016 1:46:07 AM)

  1. Add null check for state. — AlgorithmX2 / githubweb

#7 (Aug 7, 2016 4:06:10 AM)

  1. Trigger TESR Updates only when vox-ref's change, not just any packet. — AlgorithmX2 / githubweb

#6 (Aug 5, 2016 8:16:08 PM)

  1. Add Jenkins link to README.md — github / githubweb
  2. Update README.md — github / githubweb

#5 (Aug 5, 2016 8:11:08 PM)

  1. Null Check, Just to be sure... — AlgorithmX2 / githubweb

#4 (Aug 5, 2016 8:01:08 PM)

  1. Cache Format details once acquired, should fix performance where items — AlgorithmX2 / githubweb

#3 (Aug 4, 2016 1:56:10 AM)

  1. Zero minor version out for Maven/Jenkins, jenkins versions will be in — AlgorithmX2 / githubweb

#2 (Aug 4, 2016 1:42:10 AM)

  1. add maven upload support for dvs1 (#110) — AlgorithmX2 / githubweb