<freeStyleBuild _class='hudson.model.FreeStyleBuild'><action _class='hudson.model.CauseAction'><cause _class='hudson.triggers.SCMTrigger$SCMTriggerCause'><shortDescription>Started by an SCM change</shortDescription></cause></action><action></action><action _class='hudson.plugins.git.util.BuildData'><buildsByBranchName><originmaster _class='hudson.plugins.git.util.Build'><buildNumber>95</buildNumber><marked><SHA1>742d7adb41eeae1503314110e69fbb24dff56054</SHA1><branch><SHA1>742d7adb41eeae1503314110e69fbb24dff56054</SHA1><name>origin/master</name></branch></marked><revision><SHA1>742d7adb41eeae1503314110e69fbb24dff56054</SHA1><branch><SHA1>742d7adb41eeae1503314110e69fbb24dff56054</SHA1><name>origin/master</name></branch></revision></originmaster></buildsByBranchName><lastBuiltRevision><SHA1>742d7adb41eeae1503314110e69fbb24dff56054</SHA1><branch><SHA1>742d7adb41eeae1503314110e69fbb24dff56054</SHA1><name>origin/master</name></branch></lastBuiltRevision><remoteUrl>https://github.com/SlimeKnights/IguanaTweaksTConstruct.git</remoteUrl><scmName></scmName></action><action _class='hudson.plugins.git.GitTagAction'></action><action></action><action></action><action></action><action></action><action></action><action _class='org.jenkinsci.plugins.displayurlapi.actions.RunDisplayAction'></action><artifact><displayPath>IguanaTinkerTweaks-1.7.10-2.1.1.95-deobf.jar</displayPath><fileName>IguanaTinkerTweaks-1.7.10-2.1.1.95-deobf.jar</fileName><relativePath>build/libs/IguanaTinkerTweaks-1.7.10-2.1.1.95-deobf.jar</relativePath></artifact><artifact><displayPath>IguanaTinkerTweaks-1.7.10-2.1.1.95.jar</displayPath><fileName>IguanaTinkerTweaks-1.7.10-2.1.1.95.jar</fileName><relativePath>build/libs/IguanaTinkerTweaks-1.7.10-2.1.1.95.jar</relativePath></artifact><building>false</building><displayName>#95</displayName><duration>32574</duration><estimatedDuration>234067</estimatedDuration><fullDisplayName>IguanaTConTweaks-1.7.10 #95</fullDisplayName><id>2015-01-01_15-55-59</id><inProgress>false</inProgress><keepLog>false</keepLog><number>95</number><queueId>-1</queueId><result>SUCCESS</result><timestamp>1420145759000</timestamp><url>https://dvs1.progwml6.com/jenkins/view/all/job/IguanaTConTweaks-1.7.10/95/</url><builtOn></builtOn><changeSet _class='hudson.plugins.git.GitChangeSetList'><item _class='hudson.plugins.git.GitChangeSet'><affectedPath>src/main/java/iguanaman/iguanatweakstconstruct/override/MaterialOverride.java</affectedPath><affectedPath>src/main/java/iguanaman/iguanatweakstconstruct/override/XPAdjustmentMap.java</affectedPath><affectedPath>src/main/java/iguanaman/iguanatweakstconstruct/leveling/LevelingLogic.java</affectedPath><commitId>f5dd64ddee1515cfc466bf2b37838d93539d93e4</commitId><timestamp>1413779266000</timestamp><author><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/talonos</absoluteUrl><fullName>Talonos</fullName></author><authorEmail>Talonos@Gmail.com</authorEmail><comment>You can use override to specify material XP rate.

Added to levelling logic: Each material now has an XP multiplier, so you
can make some materials level up faster than others. Each material
defaults to 100% normal experience, but can be changed in the material
override module.

You might ask who would ever use this function. I plan on using it in my
upcoming modpack, so there's one interested party, at least. :/
</comment><date>2014-10-19T22:27:46-0600</date><id>f5dd64ddee1515cfc466bf2b37838d93539d93e4</id><msg>You can use override to specify material XP rate.</msg><path><editType>edit</editType><file>src/main/java/iguanaman/iguanatweakstconstruct/leveling/LevelingLogic.java</file></path><path><editType>edit</editType><file>src/main/java/iguanaman/iguanatweakstconstruct/override/MaterialOverride.java</file></path><path><editType>add</editType><file>src/main/java/iguanaman/iguanatweakstconstruct/override/XPAdjustmentMap.java</file></path></item><item _class='hudson.plugins.git.GitChangeSet'><affectedPath>src/main/java/iguanaman/iguanatweakstconstruct/leveling/LevelingLogic.java</affectedPath><commitId>8779ebf57b8a8421c6aa16a27c27ef4f935a51ee</commitId><timestamp>1413780709000</timestamp><author><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/talonos</absoluteUrl><fullName>Talonos</fullName></author><authorEmail>Talonos@Gmail.com</authorEmail><comment>Fixed Div/0 error.

...it crept in when I switched from using the Arithmetic mean to the
Geometric mean. Sorry.
</comment><date>2014-10-19T22:51:49-0600</date><id>8779ebf57b8a8421c6aa16a27c27ef4f935a51ee</id><msg>Fixed Div/0 error.</msg><path><editType>edit</editType><file>src/main/java/iguanaman/iguanatweakstconstruct/leveling/LevelingLogic.java</file></path></item><item _class='hudson.plugins.git.GitChangeSet'><affectedPath>src/main/java/iguanaman/iguanatweakstconstruct/leveling/LevelingLogic.java</affectedPath><affectedPath>src/main/java/iguanaman/iguanatweakstconstruct/reference/Config.java</affectedPath><commitId>d68bb9ad8508e843faf08a9d2b7325366238acc7</commitId><timestamp>1419476438000</timestamp><author><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/talonos</absoluteUrl><fullName>Talonos</fullName></author><authorEmail>Talonos@Gmail.com</authorEmail><comment>Implemented Boni's Todo list

- Replaced "Multer" with a real word.
- Made a config option (true by default) to only make tool heads count
for XP.
- Fixed some spelling errors.
- Moved the material XP gain to a different part of the function: it
works for weapons now.
</comment><date>2014-12-24T20:00:38-0700</date><id>d68bb9ad8508e843faf08a9d2b7325366238acc7</id><msg>Implemented Boni's Todo list</msg><path><editType>edit</editType><file>src/main/java/iguanaman/iguanatweakstconstruct/leveling/LevelingLogic.java</file></path><path><editType>edit</editType><file>src/main/java/iguanaman/iguanatweakstconstruct/reference/Config.java</file></path></item><kind>git</kind></changeSet><culprit><absoluteUrl>https://dvs1.progwml6.com/jenkins/user/talonos</absoluteUrl><fullName>Talonos</fullName></culprit></freeStyleBuild>