IFocus.Mode| Constructor and Description |
|---|
Focus(IFocus.Mode mode,
V value) |
Focus(V value) |
| Modifier and Type | Method and Description |
|---|---|
IFocus.Mode |
getMode()
The focus mode.
|
V |
getValue()
The object being focused on.
|
public Focus(@Nullable
V value)
public Focus(IFocus.Mode mode, @Nullable V value)
@Nullable public V getValue()
IFocusIFocus.Mode.NONE there is no focused object, it is null.public IFocus.Mode getMode()
IFocusIFocus.Mode.OUTPUT focus.
When a player looks up the uses for an item, that item is an IFocus.Mode.INPUT focus.
When the mode is IFocus.Mode.NONE there is no focus, the recipe is being browsed as part of a category.