public class GuiIngredientGroup<T> extends java.lang.Object implements IGuiIngredientGroup<T>
| Constructor and Description |
|---|
GuiIngredientGroup(IIngredientType<T> ingredientType,
Focus<T> focus,
int cycleOffset) |
| Modifier and Type | Method and Description |
|---|---|
void |
addTooltipCallback(ITooltipCallback<T> tooltipCallback)
Add a callback to alter the tooltip for these ingredients.
|
void |
draw(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
int xOffset,
int yOffset,
int highlightColor,
int mouseX,
int mouseY) |
java.util.Map<java.lang.Integer,GuiIngredient<T>> |
getGuiIngredients()
Get the ingredients after they have been set.
|
GuiIngredient<T> |
getHoveredIngredient(int xOffset,
int yOffset,
double mouseX,
double mouseY) |
java.lang.String |
getIngredientModId(T ingredient) |
java.util.Set<java.lang.Integer> |
getOutputSlots() |
void |
init(int slotIndex,
boolean input,
IIngredientRenderer<T> ingredientRenderer,
int xPosition,
int yPosition,
int width,
int height,
int xPadding,
int yPadding)
Initialize a custom guiIngredient for the given slot.
|
void |
init(int slotIndex,
boolean input,
int xPosition,
int yPosition)
Initialize a guiIngredient for the given slot.
|
void |
set(IIngredients ingredients)
Set all the ingredients in the group, based on the
IIngredients
passed to IRecipeCategory.setRecipe(IRecipeLayout, Object, IIngredients). |
void |
set(int slotIndex,
java.util.List<T> ingredients)
Set the ingredient at slotIndex to a rotating collection of ingredients.
|
void |
set(int slotIndex,
T value)
Set the ingredient at slotIndex to a specific ingredient.
|
void |
setBackground(int slotIndex,
IDrawable background)
Set a background image to draw behind the ingredient.
|
void |
setOverrideDisplayFocus(IFocus<T> focus) |
public GuiIngredientGroup(IIngredientType<T> ingredientType, @Nullable Focus<T> focus, int cycleOffset)
public void init(int slotIndex,
boolean input,
int xPosition,
int yPosition)
IGuiIngredientGroupIModIngredientRegistration.
Uses the default IIngredientRenderer registered for the ingredient list in IModIngredientRegistration.register(IIngredientType, Collection, IIngredientHelper, IIngredientRenderer)
Uses the same 16x16 size as the ingredient list.
For more advanced control over rendering, use IGuiIngredientGroup.init(int, boolean, IIngredientRenderer, int, int, int, int, int, int)init in interface IGuiIngredientGroup<T>slotIndex - the slot index of this ingredientinput - whether this slot is an inputxPosition - x position relative to the recipe backgroundyPosition - y position relative to the recipe backgroundIGuiItemStackGroup.init(int, boolean, int, int),
IGuiFluidStackGroup.init(int, boolean, int, int, int, int, int, boolean, IDrawable)public void init(int slotIndex,
boolean input,
IIngredientRenderer<T> ingredientRenderer,
int xPosition,
int yPosition,
int width,
int height,
int xPadding,
int yPadding)
IGuiIngredientGroupIGuiIngredientGroup.init(int, boolean, int, int).
For FluidStack, see IGuiFluidStackGroup.init(int, boolean, int, int, int, int, int, boolean, IDrawable)
This can handle mod ingredients registered with IModIngredientRegistration.init in interface IGuiIngredientGroup<T>slotIndex - the slot index of this ingredientinput - whether this slot is an inputingredientRenderer - the ingredient renderer for this ingredientxPosition - x position relative to the recipe backgroundyPosition - y position relative to the recipe backgroundwidth - width of this ingredientheight - height of this ingredientxPadding - the extra x padding added to each side when drawing the ingredientyPadding - the extra y padding added to each side when drawing the ingredientIGuiItemStackGroup.init(int, boolean, int, int),
IGuiFluidStackGroup.init(int, boolean, int, int, int, int, int, boolean, IDrawable)public void set(IIngredients ingredients)
IGuiIngredientGroupIIngredients
passed to IRecipeCategory.setRecipe(IRecipeLayout, Object, IIngredients).set in interface IGuiIngredientGroup<T>public void set(int slotIndex,
@Nullable
java.util.List<T> ingredients)
IGuiIngredientGroupset in interface IGuiIngredientGroup<T>public void set(int slotIndex,
@Nullable
T value)
IGuiIngredientGroupset in interface IGuiIngredientGroup<T>public void setBackground(int slotIndex,
IDrawable background)
IGuiIngredientGroupsetBackground in interface IGuiIngredientGroup<T>public void addTooltipCallback(ITooltipCallback<T> tooltipCallback)
IGuiIngredientGroupaddTooltipCallback in interface IGuiIngredientGroup<T>public java.util.Map<java.lang.Integer,GuiIngredient<T>> getGuiIngredients()
IGuiIngredientGroupgetGuiIngredients in interface IGuiIngredientGroup<T>@Nullable public GuiIngredient<T> getHoveredIngredient(int xOffset, int yOffset, double mouseX, double mouseY)
public void draw(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
int xOffset,
int yOffset,
int highlightColor,
int mouseX,
int mouseY)
public void setOverrideDisplayFocus(@Nullable
IFocus<T> focus)
setOverrideDisplayFocus in interface IGuiIngredientGroup<T>public java.util.Set<java.lang.Integer> getOutputSlots()
public java.lang.String getIngredientModId(T ingredient)